Week 10 Blog

https://www.youtube.com/watch?v=r2LnT6v0lrQ

In week 9 lecture, we learnt about networked leaning, which refers to learning in which it is used to promote connection, between one learner and other learners, between learners and tutors, between a learning community and its learning resources. there’s another key concept we should be aware of, which is the connected learning, connected learning lead to 3 crucial contexts for leaning, peer supported, interest powered and academically oriented. There’s a example to support this concept in one of the reading, a 17 year old aspiring screenwriter called Clarissa had shared her interests in a community, her out of school engagement showed a connected learning.
In week 10, We had learnt about the technology inside and outside of classroom. From the video, Halverson believed that using technology tool is a civil right. Using digital divide is about technology practice, not technology access. The reading also outlined this is a new way to communicate with the rest of the world, ‘explore the literature on language and studies and 21st century skills. It also collaborative inquiry and content-creation activities also provide options for English learning student to use language and other modes of representation for authentic communication with peers, teachers, and other experts that they may encounter in their research and explorations. For educators, this could be a significant lesson, to change the traditional class room. I believed that this course gave us develop our understanding about teaching and technology. After 10 weeks, I had experienced a new structure of studying.

Reference

Ito, M., et al. (2013). Connected learning: An agenda for research and design. Irvine, CA: Digital Media and Learning Research Hub.

Black, R. W. (2009). English language learners, fan communities, and 21st-centuries skills. Journal of Adolescent & Adult Literacy, 52(8), 688–697. Access http://opac.library.usyd.edu.au/search~S4?/redgu1002/redgu1002/1,1,1,B/frameset~4977953&FF=redgu1002&1,1,

Week 8 Blog Post

In Wk7 lecture, it introduced remix is to ‘take cultural artefacts and combine and manipulate them into new kind of creative blends’. Some of the idea interested me, espeaily when Josephine talked about the plagiarizing of some music. The copy right issue is also shown in the reading, the video ‘RIP: A Remix Manifesto (Part 1) had a clear explanation of Remix. There’s a conflict between the past and the creative process was emphasis in the reading, and that’s something we should be aware of. However, We had a great experience of remix in the tutorial, the experience developed a better understanding of remix for me. We tried 2 apps that can create remix recording. This is one of the apps ‘mash box’ as an example (showing below)

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Personally I think it is quite easy to make a remix music because there are material we can use, the apps offered different music the only thing that we need to do is add the a range of musical instrument like drums, bass, percussion etc. At the same time we can change some of setting such us volume, delay or distortion of the music. Although I heard a lot remix music online it was my first time to make my own remix. Real fun. It seems more difficult to create a remix video. I found some nice example on youtube.

This music video is from one of my favourite anime ‘Macross Frontier’ starring the singer May’n and Megumi Nakajima the song in the video is called lion it remixed with music by DJ Amaya

https://www.youtube.com/watch?v=v7tH4kpM1Bg

The machinima music video that I found was based on the game ‘Battlefield 3 The music is ‘The State’ by Porter Robinson

https://www.youtube.com/watch?v=0_2gFfR6KCs

Here’s a video remix of the popluar song/ music video in 2014

https://www.youtube.com/watch?v=E_lKXdpEj8I

Week 7 Blog Post

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From James Paul Gee’s video, He pointed out that if educators can bring game manuals to the classroom, student might develop a better understanding. I didn’t really understand it but after week 7’s tutorial, I truly accepted that statement.
In the tutorial, my group created this game called Disney run. It is a game which quite similar to Monopoly. Players get to answer questions that related to Disney movies instead of buying or trading properties and their purpose is to escape from marriage. If they failed to answer to question, players would go in to the jail or put into a force marriage. ‘Disney run’ could be a reflection of reality. More importantly, it might actually provide players a different perspective of marriage. Equality and woman right are the major aspects that I would like to be evident in the game. Gee also made another statement of they way how individuals understand stuff, ‘when human being understand anything whether it’s a text or the world, they understand it not by abstract generalities, but by literally being able to run in their head a simulation of images and actions and experiences that the world refer to’. According to an article from the guardian

Each year, there are 14 million girls forced to marry. As a contract to the ‘happy forever’ marriage in Disney movie, forced marriage still a big issues in some countries. Some early marriage even turned into a common form of sexual violence. Most of the girls are living in poverty that not able to go to school. If ‘Disney run’ is a system of society, does education help female to fight for the freedom and quality? That is something I would like the players to think about.

Edutopia (Producer). (2012). James Paul Gee on Learning with Video Games.

Retrieved fromhttps://www.youtube.com/watch?v=JnEN2Sm4IIQ

The guardian . (2014, July 24). Patriarchy allows child marriage and female genital mutilation to flourish. Retrieved 9 14, 2015, from The Guardian : http://www.theguardian.com/global-development/poverty-matters/2014/jul/24/patriarchy-child-marriage-female-genital-mutilation-fgm-feminism

Week 5, Digital Movie Making

Looking for Alibrandi is a movie that I watched couple years ago for my English course.
The movie really inspired me a lot. It is story is about an Australian born Italian girl, Josie Alibrandi who did not
find her self related to her own culture. She is an illegitimate kid of her mom Christiana.
Christiana had been judged a lot by other family member because she didn’t marry Josie’s dad. Her grandmother Nonna Katia believed that an illegitimate kid would bring ‘curse’ to the family. Therefore, Josie felt a bit defensive of her family in the beginning of the movie. She also had a difficult relationship with her dad. At the same time, she was struggling with her school life in a wealthy Catholic girls school. I enjoyed watching how she deal with those problems became a strong and tough person. More important thing is, Josie finally accepted her ‘truth identity’. There’s a scene of Josie’s family making tomato sauce for the tomato day and then the camera was showing Josie’s facial expression, she was feeling annoyed about the event.
As a contract, at the end of the movie, Josie changed her mind, and changed the way of how she associated with her family. The movie Looking for Alibrandi showed a sense of one’s identity, the concept of family and culture conflict. I really find myself related to the movie because my mom had very similar experiences as Christiana. She received a lot of negative comments from others since I was a little kid. However, I am glad that we went through it, that’s why the movie touched my heart. I agreed the idea from the reading, saying student made digital video is to explore their feeling about what their life and society. If we can use it in class, I believed that Digital video will be a significant education tool for us.

Reference

https://www.youtube.com/watch?v=_XTXKpzTURw

Bailey, B. (2011). “When I make a film, it’s out of my head”: Expressing emotion and healing through digital filmmaking in the classroom. Digital Culture & Education, 3(2), 76-97.  Retrieved from http://www.digitalcultureandeducation.com/uncategorized/dce1056_bailey_2011_html/

Accessed July, 2014

WEEK 3 POST, NEW LITERACIES

In this post, 4 literacies will be stated, and compared with the reading ‘’New literacies’: technologies and values’.

The first new literacies I would like to introduce is Youtube, as one of the most poplular video sharing site in the world, it plays an important role of communicating in our society. According to the reading,

 ‘User-generated content hosting sites like ‘YouTube’, make it easy to share meanings across time and space, and even across languages and cultures.’ Refers to wikipedia, One of the most viewed youtube videos,’Gangnam style’ encourages people to know about Korean pop music, provides  a understanding of different culture.

https://www.youtube.com/


The second example of new literacies site is ‘Tumblr‘. it shared the same concept of communicating with all over world, like youtube, but ‘Tumblr’ is majorly focus on building up your own short form blog, and post with multimedia e.g. image, gif or music. people can also access to see other contents like quotes or video. the platform of ‘Tumblr’ and youtube both tie up our social networking and increase youth creativiey.

https://www.tumblr.com/

Third example of the new literacies site is ‘Pixlr‘.

It is a site which allowed people to edit their photo and share it online. In the readng, it said new literacies create a chance to  ‘Generating kind of encoded text requires access to image editing software’ and knowledge of how to edit their image using online tool, put it into a new background,etc.

https://pixlr.com/

Last example of the new literacies site is ‘Wevideo‘, it is a online video editor softwave.

‘Someone with access to a fairly standard computer or other mobile digital device and internet connection, and who has some basic knowledge of standard software applications can create a diverse range of meaningful artifacts using a strictly finite set of physical operations or techniques’ as a evident that this video editor also available

on our phone and pc, which makes the whole process more convenient.

https://www.wevideo.com/

Reference

Lankshear, C., & Knobel, M. (2012). ‘New’literacies: technologies and values. Teknokultura. Revista de Cultura Digital y Movimientos Sociales, 9(1), 45-71. Retrieved from http://everydayliteracies.net/files/RemixTeknokulturaEnglish.pdf

Most Watched Youtube videos of all time
http://en.wikipedia.org/wiki/List_of_most_viewed_YouTube_videos